nexxPLAY
  • Introduction
  • Javascript SDK
    • Basic Integration
    • Advanced Integration
    • Player Configuration
    • Player Management
    • Playback Control
  • iFrame Integration
    • Embed Codes
    • PostMessage Control
  • native Players
    • nexxPLAY for iOS
    • nexxPLAY for Android
    • nexxPLAY for Flutter
  • Platform Plugins
    • Google AMP
    • Wordpress Plugin
    • React Plugin
  • Integration Enhancements
    • Player UI
    • Audio Player
    • Player DataMode
    • Player Events
    • SDK Override Options
    • VAST Macros
    • GET Parameters
  • Widgets
    • Javascript SDK
    • iFrame Integration
    • Widgets for native Apps
      • iOS Widget
      • Android Widget
      • Android TV Channel
      • Windows 10 LiveTile
    • Widget React Plugin
    • Widget Override Options
  • more Integrations
    • WebViews
    • oEmbed Discovery
    • WebComponent
    • Preview Links
    • Cover Service
    • Reporting for external Players
  • Addons
  • Security and Accessibility
    • Data Protection and Security
    • GDPR and TCF 2.0
    • Accessibility and WCAG
  • Compatibility
  • Changelog
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  1. Javascript SDK

Player Configuration

PreviousAdvanced IntegrationNextPlayer Management

Last updated 4 years ago

As already mentioned, each addPlayerMethod takes an (optional) CONFIG Object. This Object is used for override Rules of the Player, that are otherwise controlled by nexxOMNIA.

It is basically used like this:

var obj = { dataMode: "static", autoPlay:1 };
var cfg = new _play.PlayerConfiguration(obj);
cfg.addOverride("delay", 15);

var player = _play.control.addPlayer("div", 1234, "video", cfg);

The full (very long) List of supported Override Options can be found here:

SDK Override Options